Like the other Z-Axis developed sports titles, the game features ragdoll physics.
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Because it is more of a simulation of skateboarding as a whole, the focus of the game is mostly on technical tricks and to perform tricks efficiently, a formula that the future skateboarding Skate series of video games would build on, whereas the Tony Hawk series, even from its outset, had a focus on arcade style gameplay and is rather more forgiving. Reviewers noted the more realistic style and different control layout, compared to Tony Hawk, which added to the overall difficulty of the game. The objective of the game is to take one of the six fictional skaters and work through a total of 12 levels across the globe, gaining sponsors, decks and clothing, and eventually appearing on the front of Thrasher magazine - from which the game takes its name.
It is also one of the first games to have ragdoll physics.
Aside from less advanced graphics, this was one of the reasons Thrasher was ignored, as the learning curve (due to unconventional controls) is fairly steep compared to the 'pick up and play' style of the Tony Hawk games. ĭespite having less recognition, it received high scores from both IGN and GameSpot, being seen as 'technically superior to Tony Hawk' and an 'almost sim-like approach to the sport'. A Game Boy Color version was also developed, but was later cancelled. The game was later published in Japan by UEP Systems on Maunder the name Thrasher SK8. Thrasher Presents Skate and Destroy, also known as Thrasher: Skate and Destroy, is a skateboarding video game developed by Z-Axis and released in 1999 for the Sony PlayStation.
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In computer programming, a state machine is a mathematical model of computation used to design computer programs. Max Weber describes the state as "a human community that (successfully) claims the monopoly of the legitimate use of physical force within a given territory". The theoretical definition describes the political and bureaucratic organisation of a state as well as the repressive state apparatuses such as the military and police. The name State Machine is a term found in both political theory and computer programming. It also features an alternate character set inspired by 1970s hand-made political banners. State Machine is a display typeface inspired by lettering applied to American and Russian Cold War-era military vehicles.